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Measure and Draw Your Existing Space

Measure and draw a basic rectangular plan
To start any remodeling project, you'll first need to measure the dimensions of the existing space. In this video, Mike demonstrates his method for measuring a standard rectangular kitchen and then translating those measurements to the SketchUp model using the Tape Measure and Rectangle tools.

Measure and draw the thickness of the walls
Once you've draw a basic rectangular room plan, you'll need to add walls. Mike measures the thickness of the walls in the kitchen and then adds those walls to the SketchUp drawing using the Offset tool. For the bigger exterior walls, Mike shows how to use the Move tool to add an extra inch of thickness.

Add adjacent walls to the floor plan
Though the kitchen plan is a basic rectangle, there are some adjacent walls that will come into play during our remodel. To add those, Mike measures them and then uses the Tape Measure and Rectangle tools to add them to the existing plan in SketchUp.

Extrude 3D walls from the floor plan
Once all of the walls are added in plan view, Mike uses the Push/Pull and Orbit tools to create 3D walls and a perspective view.

Create wall openings in 3D
The 3D model of the kitchen doesn't have any openings to the adjacent room, for the window or for the door. To fix that, Mike uses the Tape Measure, Rectangle and Push/Pull tools to cut-out the needed wall openings.

Bay window
The opening for the bay window presents an additional challenge. Mike measures the window and then uses the Move/Copy function along with Push/Pull to add the proper shape to the exterior of the bay window.

Adding the floor
The next steps to drawing the kitchen in SketchUp is to add the floor. Mike demonstrates how to use the Orbit, Rectangle and Push/Pull tools to draw a floor, and then shows how to use Layers to hide and show the floor as needed.

Drawing a soffit
We are unsure as to whether the soffit will survive the remodel, so Mike decides to add it to a separate layer in the SketchUp model. Mike follows similar steps as before, using the Tape Measure, Rectangle and Push/Pull tools to build the soffit in SketchUp.

Adding a ceiling
To complete the model of the kitchen, we need to add the ceiling. In this video, Mike uses the Orbit, Rectangle and Push/Pull tools to draw a ceiling and then adds it to its own layer to control its visibility.

SketchUp For Everyone

SketchUp For Everyone - Chapter 1
Mike welcomes you to the SketchUp for Everyone series

SketchUp For Everyone - Chapter 2
Mike tours you through the SketchUp User Interface

SketchUp For Everyone - Chapter 3
Learn how to use the navigation tools in SketchUp by using Keyboard Shortcuts or selecting the tool in the Large Toolbar.

SketchUp For Everyone - Chapter 4
Learn how to use the navigation tools in SketchUp, paying careful attention to the uses of a 3-Button Scroll Wheel mouse to navigate efficiently in the program.

SketchUp For Everyone - Chapter 5
Mike explains the difference between 2D and 3D SketchUp components, then shows you when to use one type versus another.

SketchUp For Everyone - Chapter 6
Take a tour of the 3D Warehouse as Mike shows you how to download the file for our Move Tool example.

SketchUp For Everyone - Chapter 7
Use the Move Tool to arrange furniture in a room, including moving and rotating objects to align them to the walls.

SketchUp For Everyone - Chapter 8
Mike demonstrates how to draw objects and entire rooms from scratch using the basic drawing tools in SketchUp.

SketchUp For Everyone - Chapter 9
Scenes are very useful for saving camera views in SketchUp. Mike shows you how scenes work and how to save scenes of your own.

SketchUp For Everyone - Chapter 10
Mike shows you how to create different styles for your 3D model. Learn to change the colors, the line settings and even add shadows to the model.

SketchUp For Everyone - Chapter 11
Learn to save image files from your SketchUp model to share with friends or colleagues.

SketchUp For Everyone - Chapter 12
Mike shows you how to share your model with friends or colleagues by uploading it to the Google 3D Warehouse.

SketchUp For Everyone - Chapter 13
Mike says goodbye!

SketchUp Level One - 2nd Edition

Google SketchUp Level One 2nd Edition - Chapter 1 - The Pencil Tool
Mike demonstrates how to draw lines using the Pencil Tool, explaining the right and wrong way to use the mouse in SketchUp. He also explains how to undo and redo certain modeling steps in SketchUp - including the use of the Escape key to quit a modeling operation in progress. Also learn to draw precise lines by typing measurement information into the Value Control Box. Finally, Mike explains how to fill in surfaces by creating a closed loop of co-planar endpoints.

Click here to view Getting Started video.

Google SketchUp Level One 2nd Edition - Chapter 2 - The Polygon Tool
Mike quickly explains how to use the Polygon Tool to draw polygons with precise dimensions. He demonstrates using the entity info dialogue box to change the radius and number of segments of a polygon. He shows further features of the entity info dialogue box such as clicking on the edge of the polygon to get information on the radius, segments and perimeter. Clicking on the face of the polygon provides information on the square footage.

Google SketchUp Level One 2nd Edition - Chapter 3 - The Circle Tool
Mike explains how to use the Circle Tool to draw circles with precise dimensions using the value control box. He shows how to change units of measure in SketchUp from architectural units to metric units using the model info dialogue box. Finally, Mike demonstrates using the entity info dialogue box by changing the radius and number of segments in a circle.

Google SketchUp Level One 2nd Edition - Chapter 4 - Arcs, Rectangles, and Freehand Lines
In order to create more complex shapes, you often need to use one tool in combination with another. In this example, we use the Rectangle Tool and Arc Tool to draw shapes that intersect each other, and then show how to erase away excess geometry to create the final desired shape. There is a quick and easy demonstration of how to use the Freehand Line tool in SketchUp.

Google SketchUp Level One 2nd Edition - Chapter 5 - The Move Tool
Mike uses the Move Tool to move endpoints, edges and surfaces. Learn how to hover the move tool cursor over your 3D model to actively highlight elements you want to move. Mike shows how to use the move tool to edit geometry in arc lines, free hand drawing lines and circles.

Google SketchUp Level One 2nd Edition - Chapter 6 - Navigate in 3D
Mike shows you how to navigate in 3D using the Google SketchUp toolbar and 3-button scroll wheel mouse. Learn to use tools like pan, orbit, zoom, zoom extents, zoom window and view previous.

Google SketchUp Level One 2nd Edition - Chapter 7 - Basic Drawing in 3D
Mike shows how to get started drawing in 3D and shows a way to troubleshoot your model when surfaces aren't created due to non-coplanar points.

Google SketchUp Level One 2nd Edition - Chapter 8 - The Push Pull Tool
Mike introduces the push/pull tool and shows how it can be used with inference points to create holes and other geometry.

Google SketchUp Level One 2nd Edition - Chapter 9 - Advanced Push Pull
Mike shows how to troublesoot common problems associated with working with the push pull tool. Advanced features such as surface orientation, reverse faces, orient faces and how to break overlapping surfaces within a model are discussed.

Google SketchUp Level One 2nd Edition - Chapter 10 - Autofold 3D Geometry
Mike shows how to use the move tool in 3d to perform advanced manipulation of existing geometry. He shows to use the move tool in combination with auto-folding and/or specific selection points to easily create complex geometry.

Google SketchUp Level One 2nd Edition - Chapter 11 - Draw a Simple 3D House
By starting a very basic house shape, Mike demonstrates how to use the pencil and move tools in combination with inference locking to match slopes and perform other tricks. He also shows how to use inference locking to align circles, rectangles, and polygons with other surfaces. He demonstrates the offset tool on the windows, doors and roof.

Google SketchUp Level One 2nd Edition - Chapter 12 - Using Components and Arrays
Mike shows how to make repeating copies of objects using arrays while he is modeling a picket fence. He demonstrates how creating components can help keep things separate from each other by using the example of a roof being separate from the walls of the house. Mike demonstrates how components make editing a large number of the same objects quick and easy. Finally, he makes a component unique in order to make changes to a single object without affecting the other instances of that component.

Google SketchUp Level One 2nd Edition - Chapter 13 - Dynamic Components
Mike continues to build the picket fence and shows how to use dynamic components. He shows how to create the fence on the other side of the driveway by making copies of the existing fence posts and using the flip along command to make it face the correct direction. He also shows the features of the component dialogue box.

Google SketchUp Level One 2nd Edition - Chapter 14 - Google 3D Warehouse
Mike explains how to use Google 3D Warehouse. He shows how you can download different components from the 3D Warehouse. As an example, he downloads a flat image file of a 2D palm tree into his 3D house model.

Google SketchUp Level One 2nd Edition - Chapter 15 - Applying Materials and Styles
Mike puts the finishing touches on our simple house by adding decoration and details through the materials and components browsers. He applies materials to components by working with the edit component mode. Finally, he explores the different rendering options that are available once you have finished your model.

SketchUp Level Two

Google SketchUp Level Two - Chapter 1 - Lesson
Mike uses a combination of tools to draw a two story model of a house with a hipped roof. Learn how to use the Tape Measure Tool and Protractor Tool to create precise construction lines to design the roof.

Google SketchUp Level Two - Chapter 1 - Tip #1
Alex shows you how to use the Follow Me Tool to build a hipped roof.

Google SketchUp Level Two - Chapter 1 - Tip #2
Alex shows you how to fix a hole created by using the Follow Me Tool to build a hipped roof. The trick - use the Pencil Tool to "heal" the surface, then use the Follow Me Tool to create the rest of the roof.

Google SketchUp Level Two - Chapter 1 - Tip #3
Alex shows you how to use the Intersect Selected command to clean-up and erase excess geometry created by using the Follow Me Tool to build a hipped roof.

Google SketchUp Level Two - Chapter 2 - Lesson
Learn how to manage more complex models by making groups of geometry. This will prevent things in your SketchUp model from sticking to each other, and will help you keep your model generally organized and efficient.

Google SketchUp Level Two - Chapter 2 - Tip
Alex gives you a quick tip for editing groups in SketchUp.

Google SketchUp Level Two - Chapter 3 - Lesson #1
Mike teaches you how to create your own window component and add it to the side of a new house. He also explains how to line the windows up on the wall using the Tape Measure tool and demonstrates why these window components end up gluing themselves to the outer wall.

Google SketchUp Level Two - Chapter 3 - Lesson #2
There's no need to model everything yourself - why not use some pre-made SketchUp components to speed up your workflow? In this lesson, learn how to find components that you need from within your Component Browser or the Google 3D Warehouse. Once you've found the right components, Mike shows you how to effectively add them to your model, edit all of the components simultaneously, and even make specific edits to specific components without altering the rest. To illustrate this example, Mike is adding several windows and sky lights to a new home design.

Google SketchUp Level Two - Chapter 3 - Tip #1
Alex helps you Unglue a window component from the wall of a house. Be careful though - he'll show you how your window might lose the ability to cut through the wall once it is unglued.

Google SketchUp Level Two - Chapter 3 - Tip #2 (Mac)
Learn to evaluate a number of design options quickly using the Component Reload function. Alex shows Mac users how to reload new components.

Google SketchUp Level Two - Chapter 3 - Tip #2 (PC)
Learn to evaluate a number of design options quickly using the Component Reload function. Alex shows PC users how to reload new components.

Google SketchUp Level Two - Chapter 4 - Lesson
There are a ton of great components already pre-built - some come with the SketchUp application, and millions more are available via the Google 3D Warehouse. No matter where you find the component, you can always make edits and changes so that it better suits your needs. In this lesson, Mike shows you how to take a wooden bench and edit the pieces of the bench to shorten it.

Google SketchUp Level Two - Chapter 4 - Tip - Planter
Follow Me Tool Tip: Learn to create an ornate planter

Google SketchUp Level Two - Chapter 4 - Tip - Sphere
Follow Me Tool Tip: Learn to create a sphere

Google SketchUp Level Two - Chapter 4 - Tip - Staircase
Follow Me Tool Tip: Learn to create stairs and a handrail

Google SketchUp Level Two - Chapter 4 - Tip - WavyWall
Follow Me Tool Tip: Learn to create a Wavy Wall

Google SketchUp Level Two - Chapter 5
In this example Mike imports a photo of Villa Savoye and demonstrates how to use SketchUp's Photo Match feature to set the proper perspective for the 3D model and to map the photo to the 3D model. This tutorial is a great way to learn how to quickly generate 3D models from existing images or photos.

Click here to download lesson project files.

Google SketchUp Level Two - Chapter 5 - Tip
Your SketchUp model knows where in the world it is - if you tell it! Learn how to set your model's location using an address or latitude and longitude information. Once you've set up your custom location, you're ready to turn on the shadows and create a shadow study for different times of the day and year.

Google SketchUp Level Two - Chapter 6 - Lesson #1
We take closer look at SketchUp's Camera Tools to create a custom animated tour of the model. Learn how to position your camera, walk around the model and save Scenes - or preset views - of the model that you can use later to create an animated tour.

Google SketchUp Level Two - Chapter 6 - Lesson #2
Need to make a change to one of the camera angles in your tour or animation? No problem - Mike will show you how to update a scene properly to take advantage of new view choices for a scene in your tour

Google SketchUp Level Two - Chapter 6 - Tip (Mac)
Once you've created a tour consisting of several scenes, you are able to export a movie file of that tour. In this lesson, we'll show Mac users some suggested settings for exporting an animation file to share or present to others.

Google SketchUp Level Two - Chapter 6 - Tip (PC)
Once you've created a tour consisting of several scenes, you are able to export a movie file of that tour. In this lesson, we'll show PC users some suggested settings for exporting an animation file to share or present to others.

SketchUp + CAD

SketchUp & CAD - Chapter 1
Mike welcomes you to the SketchUp and CAD series of lessons.

SketchUp & CAD - Chapter 2
Use the Google 3D Warehouse to download the file for the SketchUp and CAD lessons to follow.

SketchUp & CAD - Chapter 3
Learn to turn off the perspective of your SketchUp model so that you can export scaled CAD drawings.

SketchUp & CAD - Chapter 4
Mike shows you how to align your elevation views so that you can export those elevations as CAD drawings.

SketchUp & CAD - Chapter 5
The Section Tool is used to prepare Section Slices of your 3D model for export to 2D CAD plan or elevation files. Mike explains how to use the Section Tool including tips and tricks for editing and viewing section cuts of your model.

SketchUp & CAD - Chapter 6
Mike works with Section Cuts and Display Modes to prepare the 3D model for exporting CAD data.

SketchUp & CAD - Chapter 7
Mike shows you how to export CAD files from a 3D SketchUp model.

SketchUp & CAD - Chapter 8
Mike shows you how to successfully import CAD files, including showing you how to properly set the import preferences.

SketchUp & CAD - Chapter 9
Once you've imported CAD files, you'll want to set the scale or drawing units. Mike shows you how to accomplish this using the Tape Measure Tool to resize the model.

SketchUp & CAD - Chapter 10
Mike demonstrates how to take the imported CAD plan and rotate and move it into place. Learn to stand the flat Elevations up in the vertical direction.

SketchUp & CAD - Chapter 11
Now that we've imported a 2D CAD plan and lined it up to reference later in the modeling process, its time to prepare the file to be converted into 3D.

SketchUp & CAD - Chapter 12
There are a number of powerful plugins - or additional functionality - for SketchUp on the market. And many of them are free! They are called Ruby Scripts, and in this lesson Mike shows you where to find Ruby Scripts that will help you model more efficiently from CAD drawings. Mike also shows you how to download and install the plugins that will help you complete the rest of the lessons in this series.

SketchUp & CAD - Chapter 13
This one will save your 3D modeling life: Don't trace over CAD lines to make surfaces and faces in SketchUp! Use the Make Faces plugin to save days of your time - Mike shows you how in this lesson.

SketchUp & CAD - Chapter 14
When you import a CAD file, you might try to create surfaces inside all of the lines and edges. No matter the method you use, often some faces or surfaces just won't seem to fill in! Mike explains how two plugins might be useful in helping trouble shoot the offending lines and edges: Label Stray Lines and Make Faces. These two plugins are big time savers - sometimes sparing you several days of tedious work.

SketchUp & CAD - Chapter 15
One of the most important things you can do when it comes to working with CAD files within SketchUp is learn to model walls accurately and efficiently. There are a number of different ways to accomplish this, but we think Mike's come up with one of the best methods out there: Learn to use the Rectangle Tool, Move Tool and the Push Pull Tool to get a set of Exterior Walls modeled ASAP.

SketchUp & CAD - Chapter 16
When you work with CAD, you end up importing often unnecessary layers. It's important to delete the unneeded stuff and start specifying your own layer management system right away to keep your 3D model organized. Mike introduces the topic of layer management in this lesson and shows you how to begin putting the exterior walls of a small house on their own layer in SketchUp.

SketchUp & CAD - Chapter 17
If you've already seen chapter 15 on creating Exterior Walls, then this one will be a breeze! If not, dive into this short lesson on how to take wall information from a CAD plan and literally pull it up into a set of 3D interior walls.

SketchUp & CAD - Chapter 18
Mike gives you a quick pep talk about layer management and keeping your groups organized in different layers. Don't skip this quick insight - it will save you hours of frustration later!

SketchUp & CAD - Chapter 19
Mike demonstrates how to model an accurate floor, foundation and footing for a small house.

SketchUp & CAD - Chapter 20
Drawing a roof in SketchUp can be a pain if you don't plan carefully. Luckily, Mike has a couple of tricks up his sleeve: In this lesson, learn how to use the Pencil Tool to draw an accurate profile, and then the Follow Me Tool to quickly generate accurate roof geometry. By the end of this lesson, you'll have a fully modeled lid to this new home - all without needing the actual roof plan!

SketchUp & CAD - Chapter 21
One of the easiest ways to work quickly with different groups and layers in SketchUp is to be able to quickly show and hide items in the model. Mike will show you how to use the Hide Rest of the Model command to more easily work on the roof. Also, learn how to set your own keyboard shortcut for the Hide command.

SketchUp & CAD - Chapter 22
When working with CAD files in SketchUp, taking time for clean-up throughout the modeling process is always a good idea. Mike teaches you how to clean up some extra edges and surfaces in the model of the roof, then also shows you how to do some similar clean up on the Exterior Walls and Interior Walls.

SketchUp & CAD - Chapter 23
Once you model all of the walls from your CAD drawings, you'll want to cut the openings for the windows and doors. In this lesson, Mike shows you how to reference CAD files for height and width information. He also demonstrates an easy Push Pull Tool trick for breezing through multiple window and door cutouts.

SketchUp & CAD - Chapter 24
Mike begins to build the deck and will show you some of his priceless tricks for quickly and accurately modeling the staircase. For good measure, he'll show you how to add the retaining wall below the deck and the planter - all from the information he's referencing from the CAD plan and elevation drawings.

SketchUp & CAD - Chapter 25
Landscape Architects and Designers - this lesson is definitely for you! Mike shows you how to take the CAD plan and elevation for a patio and trellis, and turn the 2D drawings into a 3D model. There are a handful of ticks in this segment that will save you hours and maybe even days of time!

SketchUp & CAD - Chapter 26
So you need to add windows to your house design, but you're having trouble finding the right size? Never fear: Mike shows you how some window companies are using SketchUp's Dynamic Component functionality to program a ton of configurable options into one component model. Learn how to download one dynamic component of a window and configure it to fit exactly to the dimensions in your elevation file.

SketchUp & CAD - Chapter 27
Looking for the perfect toilet, refrigerator or door to specify in your new home design? Mike shows you where to look for real-world products on the Google 3D Warehouse, how to download them to your computer and how to properly add them to your 3D home design.

SketchUp & CAD - Chapter 28
Bathroom Designers, this lesson is for you. Mike demonstrates how to take real world materials from the Google 3D Warehouse and add them to your model. Learn how to find and specify floor tile, wall tile and other materials.

SketchUp & CAD - Chapter 29
Mike reviews the house that has been created from CAD plans and shows a number of components and materials that he has added to the interiors to finish the design. Take a look at many of the products that he's added from the Google 3D Warehouse and try your hand at designing the last empty room.

LayOut For Everyone

LayOut for Everyone: Customizing your LayOut Template and Tool Palette; Navigating around your LayOut Document
Before you get started creating your LayOut presentation document, its a good idea to set up your template and tool palette. Mike begins by explaining how to customize your tool bar to include frequently used tools. After that, he demonstrates how to navigate around your LayOut model using the zoom and pan functions.

LayOut for Everyone: Adding Pages and Arranging Images in LayOut
Mike beings this lesson by showing you how to add pages in LayOut before moving on to demonstrate how to insert SketchUp models into those pages. Learn to size, rotate, move and even orbit the SketchUp models right within your LayOut document.

LayOut for Everyone: Setting up an Elevation view in LayOut
In order to create an Elevation view in LayOut, you'll need to master these steps. Mike shows you how to set up a custom view and scale for your elevation. Also, learn to add new pages and move copies of your elevation images to those new pages.

LayOut for Everyone: Selecting custom Scenes and Styles in LayOut
In LayOut, you are able to select custom Scenes and Styles from your SketchUp model. Learn how to select from these custom settings and how to adjust them as well.

LayOut for Everyone: Editing a reference SketchUp file and updating it in LayOut
In this chapter, Mike demonstrates how to open and edit a reference SketchUp file from LayOut. Follow-along as Mike adjusts styles, scenes and animations within SketchUp and then updates that file reference within LayOut.

LayOut for Everyone: Editing Title Blocks and Text plus Layer Management in LayOut
LayOut comes with several preset title block templates that you can edit and customize for your specific project. Mike demonstrates how to accomplish this as well as how to add and edit custom text. Finally, Mike will show you how to manage these text and title elements using Layers.

LayOut for Everyone: Editing Text, Fonts, Shapes and custom Labels in LayOut
When it comes to annotating your LayOut document, you'll want to learn how to create your own custom labels using the text, shape and line editing tools. Mike works through an example that combines these tools to show you how to create the right look for all labels and text in your LayOut document.

LayOut for Everyone: Using Scrapbooks in LayOut
Scrapbooks in LayOut are similar to Components in SketchUp - they are libraries of pre-made objects that you can use to populate your LayOut document quickly and easily. Mike shows you the power of using the Scrapbooks feature, including how to access preset labels, people, colors, line weights and more.

LayOut for Everyone: The Drawing Tools, Slice Tool and Glue Tool
LayOut comes with a set of drawing tools, including shape, line and arc tools that can be combined to create just about anything you need to draw in the program. Learn to create custom shapes, as well as use the Slice and Glue tools to edit those shapes. Finally, Mike will show you how you can create a clipping mask from the custom shape.

LayOut for Everyone: Presenting and Exporting your LayOut documents
Much like PowerPoint, LayOut can be used to play a slide show of your drawings. Mike will show you how to give a presentation and will teach you how to orbit, play animations and make notations during the slide show. Finally, Mike demonstrates how to save your LayOut document to a PDF or other image file type.

Shaderlight Webinar Series

Shaderlight Webinar Series - Part 1
This webinar series is geared toward all levels of SketchUp enthusiasts who are interested in taking their presentations to the next level. Shaderlight is a powerful, yet intuitive, photorealistic rendering plugin for Google SketchUp.This session will explore the General use of the Shaderlight rendering Plug-in for Google SketchUp, including a thorough walk-through of the render settings dialog. This video covers settings for still renderings as well as rendered animations. It also addresses workflow tips for managing revisions and saving rendered images.

Shaderlight Webinar Series - Part 2
Attendees will learn about the Shaderlight materials dialog, which includes reflectivity and bump settings. We'll also explore options for adding basic light objects, such as Area lights, Point lights and Spot lights. This session will also explore the sourcing and application of realistic material textures from the Google 3D Warehouse and other websites.

Shaderlight Webinar Series - Part 3
This session is intended to explore advanced lighting options and background settings. Attendees will learn how to create accurate light objects by importing IES lighting profiles. We'll also explore options for using HDR images as the source for a lighting environment. Lastly, we'll discuss various background settings and the ability to import background images.

Google Earth For Everyone

Google Earth For Everyone - Introduction
Meet your instructor, Nic Stanislao! Nic explains the few things that you'll need in order to get started with the Google Earth for Everyone lessons.

Google Earth For Everyone - Chapter 1
There are a ton of ways to make your way around Google Earth. In this lesson, Nic demonstrates how to fly anywhere you please using either the mouse, the compass tools or the keyboard.

Google Earth For Everyone - Chapter 2
Learn how to effectively search for and manage places within Google Earth. This can be helpful for finding existing data within Google Earth such as businesses, driving directions, weather and more.

Google Earth For Everyone - Chapter 3
Google Earth's true power is in its ability to accept user imported data. In this lesson, learn how to add your own data to Google Earth. Nic covers adding folders with placemarks, polygons, paths and 3D models to the Google Earth terrain.

Google Earth For Everyone - Chapter 4
Creating presentations within Google Earth is easy. Nic demonstrates how to use the tour functionality to create a dynamic presentation within Google Earth.

Google Earth For Everyone - Chapter 5
Once you've visualized a data set in Google Earth, you might want to share the information. Nic explains multiple strategies for sharing detailed information from Google Earth including printing and emailing.

Google Earth For Everyone - Chapter 6
Learn how to take a data set in a spreadsheet and import it to be visualized in Google Earth. In this example, Nic imports a spreadsheet of property addresses into Google Earth and then analyzes the data set using measurement tools. Finally, Nic takes a quick tour through Google Sky.

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